#pragma once

#include "Xin.Rendering.Types.h"

#include "Shader.h"
#include "ShaderCollection.h"

#include "PipelineStateCache.h"

#include "ResourcePool.h"

#include "CommandList.h"
#include "CommandExecutor.h"

#include "BaseEngine.h"

#include "RHIPainter.h"
#include "RHIGraphics.h"

namespace Xin::Rendering
{
	using namespace Xin::RHI;

}
